Fast and Efficient Android Image Resizer Techniques

Android Image Resizer: Resize, Compress, and Preserve QualityImages are central to modern Android apps — from user avatars to product photos, screenshots, and rich content feeds. However, images are often large, which can slow down apps, increase memory use, drain battery, and inflate network bandwidth. This article shows practical techniques and best practices for resizing, compressing, and preserving image quality on Android. You’ll learn when to resize vs. compress, how to do both efficiently, memory- and performance-aware approaches, and examples using Android framework APIs and popular libraries.


Why resize and compress images?

  • Faster load times: Smaller images download and decode faster.
  • Lower memory usage: Smaller decoded bitmaps reduce OutOfMemoryError risk.
  • Less bandwidth: Compressed images reduce data transfer and storage costs.
  • Better UX: Optimized images deliver smoother scrolling and quicker interactions.
  • Battery & CPU savings: Efficient operations avoid repeated heavy work on the main thread.

Key concepts

  • Resize: change image pixel dimensions (width × height). A 4000×3000 photo resized to 800×600 reduces decoded memory and display size.
  • Compress: reduce file size by adjusting encoding parameters (JPEG quality, WebP, HEIF) or by removing metadata. Compression affects storage/network size, not necessarily in-memory pixel footprint.
  • Decode sampling: load a downsampled bitmap directly from compressed image to avoid creating a full-size bitmap then scaling it.
  • Aspect ratio: maintain to avoid distortion unless a specific crop or stretch is intended.
  • Quality trade-offs: more aggressive compression or smaller target sizes reduce quality; choose parameters based on display size and user expectations.
  • Caching: use memory and disk caches to avoid repeating expensive operations.

Resize strategies

1) Resize at source (server-side or during upload)

Whenever possible, resize images before they reach the device — on the server, CDN, or at upload time. This offloads CPU and battery work from the device and reduces network usage.

When to use:

  • User uploads large photos (take a smaller photo or resize on upload).
  • App controls the image source (e.g., your backend serves resized variants).
  • Use responsive images on the web or multiple sizes in APIs.

Advantages:

  • Consistent quality and sizes.
  • Reduced client complexity.

Disadvantages:

  • Requires backend/CDN changes.

2) Decode with sampling (in-app)

Use BitmapFactory.Options.inSampleSize to decode a scaled-down version directly from disk/network without allocating the full-size bitmap.

Example pattern:

  • Read the image bounds only (inJustDecodeBounds = true) to get original dimensions.
  • Compute inSampleSize to scale to target width/height.
  • Decode with inSampleSize set.

This reduces both memory and CPU during decode.


3) Resize after decode

If you already have a full-size bitmap or need fine-grained control (for cropping/filters), scale the bitmap with Bitmap.createScaledBitmap or use a Matrix to transform it. This requires more memory if the full bitmap was decoded first.


4) Use Vector, SVG, and small assets

For icons and UI graphics prefer vector drawables or SVG → smaller sizes and lossless scaling. Not suitable for photographs.


Compression techniques

Choosing an encoding format

  • JPEG: good for photos; lossy compression, smaller files at the cost of artifacts.
  • PNG: lossless; best for images with transparency or simple graphics; large for photos.
  • WebP: supports lossy and lossless, often better compression than JPEG; widely supported on modern Android.
  • HEIF/HEIC: very efficient (better than JPEG) but device and OS support can vary.

On Android, WebP and HEIF can offer strong size reductions. For wide compatibility, use JPEG for photos unless you control client versions.

Lossy vs lossless

  • Lossy reduces perceptible detail; choose quality (0–100 for JPEG) balancing size vs visual fidelity.
  • Lossless preserves all pixels but typically yields larger files for photos.

Metadata removal

Strip EXIF metadata (GPS, orientation, timestamp) to reduce size and privacy exposure. Some apps preserve orientation by applying rotation during decode then discard EXIF.


Preserve perceived quality

Perceived quality matters more than objective metrics. Tactics:

  • Resize to the exact display size where the image will be shown (or slightly larger for zoom). Don’t store or decode images at full camera resolution if they will be shown as thumbnails.
  • Use progressive JPEG or similar when showing large images over slow networks — users see a preview quickly.
  • Apply sharpening slightly after aggressive downscaling to retain perceived detail.
  • When compressing, test visually at target sizes and bitrates on representative devices.

Memory- and performance-aware patterns

  • Always avoid long-running image processing on the UI thread. Use Executors, Kotlin coroutines (Dispatchers.IO), WorkManager, or background threads.
  • Use inBitmap (BitmapFactory.Options.inBitmap) and reuse bitmap memory on Android versions that support it to reduce GC churn.
  • Prefer decode with inSampleSize to avoid allocating huge bitmaps.
  • Use hardware bitmaps (Bitmap.Config.HARDWARE) for drawables displayed with ImageView when no modifications are needed — they’re efficient but immutable.
  • Use downsampling and progressive rendering for large images to show something quickly.
  • Pool thread work and throttle concurrent decodes to avoid spikes in memory/CPU.

Libraries and tools

  • Coil (Kotlin-first): modern, coroutine-friendly, supports transformations, resizing, WebP/HEIF, and integrates with Kotlin flows.
  • Glide: highly optimized, supports decoding, caching, transformations, inBitmap reuse.
  • Picasso: simpler API, easy to use for basic needs.
  • Fresco (Facebook): uses native memory management for bitmaps, good for heavy image use-cases.
  • Image decoding utils: use ExifInterface to handle orientation and metadata.

Quick comparison:

Library Strengths Use case
Coil Kotlin + coroutines, small, modern New Kotlin apps
Glide Performance, wide features, caching Image-heavy apps
Picasso Simplicity Small projects
Fresco Native memory control Heavy-duty, many large images

Example workflows

  1. Let the camera take the photo.
  2. Before uploading, resize to a capped dimension (e.g., 2048px long edge) and compress to a reasonable quality (e.g., JPEG quality 85).
  3. Strip sensitive EXIF if not needed.
  4. Upload the smaller file.

Display-time decode and cache

  1. Compute required display dimensions for ImageView.
  2. Request decode with inSampleSize or use an image-loading library to handle sampling.
  3. Cache decoded bitmaps in memory cache sized by available memory and use a disk cache for file assets.
  4. If user opens full-screen, fetch a higher-resolution variant and display progressively.

Code examples

Android framework – decode with sampling (Java-like pseudocode):

BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeFile(path, options); int photoW = options.outWidth; int photoH = options.outHeight; int targetW = reqWidth; int targetH = reqHeight; int inSampleSize = 1; while ((photoH / inSampleSize) > targetH || (photoW / inSampleSize) > targetW) {     inSampleSize *= 2; } options.inJustDecodeBounds = false; options.inSampleSize = inSampleSize; Bitmap bitmap = BitmapFactory.decodeFile(path, options); 

Kotlin + Coil (simplified):

imageView.load(uri) {   size(800, 600)            // resize to exact size   crossfade(true)   transformations(BlurTransformation(context, 10f)) // optional } 

Compressing and saving a JPEG (Kotlin):

val output = FileOutputStream(destFile) bitmap.compress(Bitmap.CompressFormat.JPEG, 85, output) output.flush() output.close() 

Rotate based on EXIF (Kotlin snippet):

val exif = ExifInterface(sourcePath) val orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL) val rotation = when (orientation) {   ExifInterface.ORIENTATION_ROTATE_90 -> 90   ExifInterface.ORIENTATION_ROTATE_180 -> 180   ExifInterface.ORIENTATION_ROTATE_270 -> 270   else -> 0 } if (rotation != 0) {   val matrix = Matrix().apply { postRotate(rotation.toFloat()) }   bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.width, bitmap.height, matrix, true) } 

Testing and quality checks

  • Test on low-memory devices and older Android versions.
  • Visual A/B test different quality settings for your audience.
  • Automate checks for file sizes and decode times in CI for image-heavy flows.
  • Monitor crash logs (OutOfMemoryError) and UI jank around image loads.

Practical recommendations (short checklist)

  • Prefer server-side resizing; fall back to client-side when necessary.
  • Decode with inSampleSize; avoid full-size decode unless needed.
  • Use modern formats (WebP/HEIF) where supported.
  • Strip or apply EXIF orientation and then remove metadata if not needed.
  • Process images off the UI thread and cache intelligently.
  • Use libraries (Coil, Glide, Fresco) to avoid reinventing optimizations.

Optimizing images is a balance between size, quality, and performance. Apply targeted strategies — resize to display size, choose an efficient file format, compress where acceptable, and rely on established libraries for safe, performant implementations.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *